Trustfell 4: Trust Fall or Die Hard (
trustwellness) wrote in
trusthell2017-01-22 12:35 am
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Welcome.
You wake with the unshakable feeling that you shouldn't be here. Perhaps you were in the middle of something, perhaps you weren't. Either way, you're waking up in an unfamiliar location with no recollection of how you got here. The room you've woken up in is sparsely-decorated, though that might be difficult to tell at first given how nice the beds are...but eventually you'll notice a few things that are a little...off. Maybe the scent is striking you wrong - it's clean, but it's not yours. Maybe your bed back home doesn't support your back in quite this way. Maybe you should be seeing sunlight through your window by now. Maybe you should have a window in the first place. This isn't right, but leaving the room won't give you any more answers. You might want to grab the silver key sitting on your trunk on the way out. Don't worry though, you aren't all alone here. Once you step outside your room into the hallway, you'll notice that a few others are emerging from their rooms as well. It looks like they're just as confused and concerned as you are. Feel free to talk to them, but none of you know how exactly you wound up here and maybe some useful information can be found by exploring. If you follow the hallway to its end (and it's a very long hallway), you'll eventually arrive in the foyer. You'll find some very interesting information about yourselves on the wall near the clock. Perhaps even more importantly, if you look on the other side of the multi-pendulumed thing, you'll find other framed information that you might want to pay attention to. It could very well be the key to escaping this strange place, after all. Don't worry if you forget the rules, you can find them in every room of the building. Of course, search as you might, you won't find a doorway or a window of any sort. Getting out won't be so easy, it seems. But who knows? Perhaps your fellow captives have something to say about all of this. Welcome to Chronos University. |
hallway
I don't know anything! And why are you shouting anyway?!
[Nevermind that he's shouting back, though his shouting is much more of a surprised shout. He wasn't expecting to be suddenly interrogated.]
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[....okay, this is turning into something stupid, even for Jasper.]
There must be a reason we were brought here. Look at how many doors are in this hallway. And they're all for human sleep chambers.
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[He hasn't seen the rules yet, so he's assuming it's a hotel.]
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[????]
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A...a place people stay when they are away from home?
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I don't think it could be that, then.
I haven't heard of anything like that before.
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Er. I guess if your home is mobile, then you don't really need a hotel.
They're just small rooms for people to stay the night in, and then those people leave the next day and new people come in and stay there. It's like a temporary home.
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[..........]
It sounds useful.
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[...]
I believe you humans would call me an "alien."
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[That he understands right away, for some reason.]
That explains why you live in a ship, then.
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Gem ships are always magnificent, even the smaller ones.
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You wouldn't happen to have it here, would you?
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You would know if it was here, it's not easy to miss.
[It's kind of huge.]
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[Not that there's any doors or windows they can use to check.]
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It's possible, but I have no way of knowing that.
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[.....]
Have you seen anything like that? There weren't any windows in the room I woke up in.
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What room number did you wake up in?
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We'd need to ask more people to be certain, though.
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(no subject)