trustwellness: (Default)
Trustfell 4: Trust Fall or Die Hard ([personal profile] trustwellness) wrote in [community profile] trusthell2017-01-22 12:35 am

Welcome.

You wake with the unshakable feeling that you shouldn't be here.

Perhaps you were in the middle of something, perhaps you weren't. Either way, you're waking up in an unfamiliar location with no recollection of how you got here. The room you've woken up in is sparsely-decorated, though that might be difficult to tell at first given how nice the beds are...but eventually you'll notice a few things that are a little...off. Maybe the scent is striking you wrong - it's clean, but it's not yours. Maybe your bed back home doesn't support your back in quite this way. Maybe you should be seeing sunlight through your window by now.

Maybe you should have a window in the first place.

This isn't right, but leaving the room won't give you any more answers. You might want to grab the silver key sitting on your trunk on the way out.

Don't worry though, you aren't all alone here. Once you step outside your room into the hallway, you'll notice that a few others are emerging from their rooms as well. It looks like they're just as confused and concerned as you are. Feel free to talk to them, but none of you know how exactly you wound up here and maybe some useful information can be found by exploring.

If you follow the hallway to its end (and it's a very long hallway), you'll eventually arrive in the foyer. You'll find some very interesting information about yourselves on the wall near the clock. Perhaps even more importantly, if you look on the other side of the multi-pendulumed thing, you'll find other framed information that you might want to pay attention to. It could very well be the key to escaping this strange place, after all. Don't worry if you forget the rules, you can find them in every room of the building.

Of course, search as you might, you won't find a doorway or a window of any sort. Getting out won't be so easy, it seems.

But who knows? Perhaps your fellow captives have something to say about all of this.

Welcome to Chronos University.
ravagers: (nautilus)

hallways

[personal profile] ravagers 2017-01-22 06:17 pm (UTC)(link)
Oof--

[ Vanille isn't exactly very physically sturdy, so she stumbles pretty significantly! But it's no skin off her back, and she gives him a smile once she's steadied. ]

No problem! All of this is pretty weird, so getting distracted's not a surprise for anyone.
alchemicals: (005.)

[personal profile] alchemicals 2017-01-23 12:32 am (UTC)(link)
[God, neither of us are sturdy here, but it's good to know that she didn't just kind of fall right the hell over because wow, she's cute? She's cute.]

God, tell me about it. You had a look around yet?
ravagers: (test of the l'cie)

[personal profile] ravagers 2017-01-23 12:37 am (UTC)(link)
As much as I can! This place isn't very big at all.

[ Especially compared to the places she's been to. ]
alchemicals: (014.)

[personal profile] alchemicals 2017-01-23 01:07 am (UTC)(link)
It kind of isn't, yeah - I mean, it's better than the last place I was in size-wise, but the last place I was in also had the benefit of, you know. Doors.
ravagers: (worlds collide)

[personal profile] ravagers 2017-01-24 03:25 am (UTC)(link)
I think I'd rather have a small place with doors than a big place with none!

[ She's going to go stir-crazy if she can't see the sky honestly. ]
alchemicals: (010.)

[personal profile] alchemicals 2017-01-24 05:25 am (UTC)(link)
Depends on how locked those doors are, but I agree for the most part. Seriously, this place is creepy.
ravagers: (worlds collide)

[personal profile] ravagers 2017-01-26 03:35 am (UTC)(link)
Way creepy. Especially when you think about all that information about us that's on the wall.