Trustfell Mods (
trustharder) wrote in
trusthell2016-02-28 12:00 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Welcome.
You last remember feeling safe.
You don't know what caused that response, now that you think about it; you can't remember what you were doing before the warm, comfortable feeling came over you, a sensation somewhere between relief and the light contentment that comes with the knowledge that you're safe enough to sleep and god, are you ready to. It feels like you may have been sleeping for a while before this, even; your limbs are heavy in the memory, and you recall how difficult it was to open your eyes.
Turning your head is likewise difficult, it feels kind of like it's full of sand. Weighted-down by sleep. It's so much easier to remain still, and so you do, and before you haze out again you can vaguely hear a voice.
It's no one you recognize, and it sounds strange and vaguely distorted as you start to drift off again.
"Everything'll be fine."
There isn't an answer that you can hear; the voice speaks once more.
"...you ready?"
You don't remember what you wanted to say to that. Always, maybe. Or Ready for what? Or perhaps What's happened to me?
But none of it matters, because consciousness slips away from you too quickly for you to respond.
---
You wake up some time later; the comfortable, safe feeling from earlier certainly isn't dampened any by the bed you wake up in. Whether you like it soft as a cloud or firm enough to support the most finicky of spines, the bed you're in is nice, and it's pretty much exactly what you've been looking for in a mattress.
Shame the rest of the room is probably going to be a bit jarring when you wake up properly.
The room you're in is completely unfamiliar, all concrete and steel and almost nothing that makes it yours - but there's a trunk near the bed and there's what looks like a smartphone sitting on the trunk, and you might want to grab that before you leave the room. Trying to text or call out won't do anything for the time being, unfortunately, but it's something. A lifeline, maybe.
If you're looking to see if anyone is here with you, maybe you can find someone as you wander through the main corridor; after all, there are a few places to explore here, even if the bulk of the place is pretty much a straight shot down the center. If you're looking to gather, the dining hall is probably the best place for it, as it's large enough to accommodate all of you.
Wherever you choose to go, however, there are a set of rules posted in every room; the far wall of the dining hall, across from the entrances, also has a bulletin board with twenty-seven pictures, along with some...interesting information, posted on it. The board is large enough for all of you to look at it, but you might not want to try to get at anything posted there; just like the rules, there's glass in front of it, and it's looking to be extremely shatterproof.
Sorry about that.
There's one more thing you'll notice on your wanderings through the corridor – there are no windows, and there are no doors that can possibly lead outside.
Looks like you're trapped. Might as well get to know those that are here with you.
You don't know what caused that response, now that you think about it; you can't remember what you were doing before the warm, comfortable feeling came over you, a sensation somewhere between relief and the light contentment that comes with the knowledge that you're safe enough to sleep and god, are you ready to. It feels like you may have been sleeping for a while before this, even; your limbs are heavy in the memory, and you recall how difficult it was to open your eyes.
Turning your head is likewise difficult, it feels kind of like it's full of sand. Weighted-down by sleep. It's so much easier to remain still, and so you do, and before you haze out again you can vaguely hear a voice.
It's no one you recognize, and it sounds strange and vaguely distorted as you start to drift off again.
"Everything'll be fine."
There isn't an answer that you can hear; the voice speaks once more.
"...you ready?"
You don't remember what you wanted to say to that. Always, maybe. Or Ready for what? Or perhaps What's happened to me?
But none of it matters, because consciousness slips away from you too quickly for you to respond.
---
You wake up some time later; the comfortable, safe feeling from earlier certainly isn't dampened any by the bed you wake up in. Whether you like it soft as a cloud or firm enough to support the most finicky of spines, the bed you're in is nice, and it's pretty much exactly what you've been looking for in a mattress.
Shame the rest of the room is probably going to be a bit jarring when you wake up properly.
The room you're in is completely unfamiliar, all concrete and steel and almost nothing that makes it yours - but there's a trunk near the bed and there's what looks like a smartphone sitting on the trunk, and you might want to grab that before you leave the room. Trying to text or call out won't do anything for the time being, unfortunately, but it's something. A lifeline, maybe.
If you're looking to see if anyone is here with you, maybe you can find someone as you wander through the main corridor; after all, there are a few places to explore here, even if the bulk of the place is pretty much a straight shot down the center. If you're looking to gather, the dining hall is probably the best place for it, as it's large enough to accommodate all of you.
Wherever you choose to go, however, there are a set of rules posted in every room; the far wall of the dining hall, across from the entrances, also has a bulletin board with twenty-seven pictures, along with some...interesting information, posted on it. The board is large enough for all of you to look at it, but you might not want to try to get at anything posted there; just like the rules, there's glass in front of it, and it's looking to be extremely shatterproof.
Sorry about that.
There's one more thing you'll notice on your wanderings through the corridor – there are no windows, and there are no doors that can possibly lead outside.
Looks like you're trapped. Might as well get to know those that are here with you.
B
...are you somethin' Mabel came up with?
no subject
[It's light, though; no offense meant to whomever this Mabel person is supposed to be, clearly.]
No, no - I was created by Dr. Alphys, the Royal Scientist herself! One of her finest creations, according to...oh, just about everyone. Why do you ask?
no subject
no subject
[...Well, it seems that as far as Mettaton is concerned you've complimented both of them, judging by how alarmingly sincere that is.]
You'll have to give her my regards once we find the exit.
no subject
Yeah, sure, about that. You think you could bust those elevator doors open? [He's a robot, it seems like he'd stand a better shot than anyone else Stan's met so far.]
no subject
[...Buddy.]
no subject
no subject
I'm not about to be the example - this place could use my talents, if we really are in here for the long haul. You all need an entertainer more than you need a corpse, trust me.
no subject
What? The longer we sit around in here, the more corpses we're gonna have! I don't know how it works where you're from, but a dancin' robot isn't gonna make people not gonna go crazy and stab each other.
no subject
[Just. The most put-upon sigh, Stan. It's only slightly offset by the vague autotune effect.]
But fine. If that's how it's going to be, though, you're coming with me. Hopefully you know a thing or two about mechanical repairs, because I don't foresee this being excellent.
no subject
[FIEEEEEELD TRIP]
no subject
Those sure are massive steel doors, aren't they.]
Oh, those aren't going to be a problem. Even if I can't physically break them, they probably blow up as well as anything else.
[He says, casually, like it ain't even a thing.]
I mean, we're going to have a problem if I do that and there's just a shaft there, but I guess you want us to cross that bridge when we get there?
no subject
[Should he take cover?
Heeeeee's gonna take some cover here.]
no subject
That said, though, just...let him back up a bit and offer a bit of a flourished gesture in the general direction of the door, as though he's summoning something unseen in its general direction; it's a very nice pose, all things considered! Very dramatic, very flamboyant, but in a polished sort of way that implies that he's very used to doing this sort of thing.
...Or, well, at least he's used to it until that gets him exactly nothing, hang on.]
Wh...
[All right, uh. Once again, then-
Come the hell on.]
...Oh, you are kidding me.
no subject
...lemme guess. Technical difficulties?
no subject
[Because of course it's going to be fucking magic.]
Of course, if it's magical I have no idea how I'm not dead.
no subject
[He already likes this like 40% less, fucking magic]
no subject
[Like it ain't even a thing.]
no subject
I don't know, a normal robot?
no subject
[...the management is sorry for what is about to ensue, Stan, but Mettaton most definitely is not.]
Sure, a purely technological robot would be possible, but what's the point in doing that? It's shortsighted! Pointless! ...Probably annoying, because you'd have to babysit it all the time! Always telling it what to do, giving it orders...
No, I'm something far more advanced than that. I've got a soul of my own, baby, I'm made of pure metal and magic! As I've said, I'm Dr. Alphys' finest - I didn't get that sort of reputation by sitting around and looking pretty, though I'm sure that didn't hurt anything!
[jesus]
no subject
What kinda thing could just turn your magic off? Kidnappin' people is one thing, but I'm pretty sure that ain't something you just do.
no subject
That's why "I'm not sure why I'm not dead" is a thing.
no subject
So either the guy in charge here knows how to get around that, orrrr he just got real lucky. I wouldn't ask him. He sounds pretty eager for us to bite it.
no subject
[He doesn't sound really concerned about that, though, all things considered.]
no subject
(no subject)
(no subject)