Trustfell 4: Trust Fall or Die Hard (
trustwellness) wrote in
trusthell2017-01-22 12:35 am
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Welcome.
You wake with the unshakable feeling that you shouldn't be here. Perhaps you were in the middle of something, perhaps you weren't. Either way, you're waking up in an unfamiliar location with no recollection of how you got here. The room you've woken up in is sparsely-decorated, though that might be difficult to tell at first given how nice the beds are...but eventually you'll notice a few things that are a little...off. Maybe the scent is striking you wrong - it's clean, but it's not yours. Maybe your bed back home doesn't support your back in quite this way. Maybe you should be seeing sunlight through your window by now. Maybe you should have a window in the first place. This isn't right, but leaving the room won't give you any more answers. You might want to grab the silver key sitting on your trunk on the way out. Don't worry though, you aren't all alone here. Once you step outside your room into the hallway, you'll notice that a few others are emerging from their rooms as well. It looks like they're just as confused and concerned as you are. Feel free to talk to them, but none of you know how exactly you wound up here and maybe some useful information can be found by exploring. If you follow the hallway to its end (and it's a very long hallway), you'll eventually arrive in the foyer. You'll find some very interesting information about yourselves on the wall near the clock. Perhaps even more importantly, if you look on the other side of the multi-pendulumed thing, you'll find other framed information that you might want to pay attention to. It could very well be the key to escaping this strange place, after all. Don't worry if you forget the rules, you can find them in every room of the building. Of course, search as you might, you won't find a doorway or a window of any sort. Getting out won't be so easy, it seems. But who knows? Perhaps your fellow captives have something to say about all of this. Welcome to Chronos University. |
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Alright, alright, you're pretty serious for a talkin' Pokémon! [... Reminds him of Crys. Which is. Something.] What kinda questions are you wantin' me to answer, Officer Fuzzbutt?
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She takes a deep breath. She's above this.]
First, I am a bunny. Not...that.
Second, I need to know if the information listed in your profile is accurate.
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Everythin' but the first two dislikes, yeah. I don't have a single problem with either of those things 'cause that kinda thing doesn't happen with me!
[Which is a straight up lie, but it's not something he likes or wants to admit to having. Issues are issues and they are going to be kept out of sight if possible thanks!!]
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Right. And what about this place here? Anything about it seem familiar?
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[Strictly from his world, he should've said, but eh.]
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[Judy blinks, looking back over at the profiles. The specific one doesn't matter as much as what Gold just said does.]
So you're saying someone you know is one of the thirty individuals listed up there?
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[Because Silver's off doing Silver things and he doesn't talk to anyone.]
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[It's really unnerving, honestly.]
Is it just one person you know, then?
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Yeah, just that one. Any other questions, flopsy, or do you mind me askin' one of my own?
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Judy. And what is it?
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You mind if I touch your ears or something? You look really soft and I've been wantin' to pet you since you started fussin' at me.
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Either way this is just. Awkward.]
Uuuuh...
[WHAT...DOES SHE SAY...]
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[within earshot]
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Just...brief, be brief? It's a liiittle weird.
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oh frabjous day this is the best thing ever ohhhh the cuteness proximity is in such effect now, he's going to scratch between her ears just a little bit. How soft is she. Give a number out of ten.]
What, you never had someone do this for you? Even I've had my head scratched, Hopsy.
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As for softness, she's about at a 11/10 softness ratio. She's pretty damn soft. And she really can't help but let her ears fall back when he does that.]
By my parents, I guess? But definitely not a stranger...
[It feels kindof nice, but she won't think about that.]
I don't even know what your name is........Sport.
[God no she's bad at this.]
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Not even close, officer, the name's Gold! Guess you should've asked me before you started your questionin', huh.
[But it's a gentle kind of tease, honestly; he's someone that's fond with his world's animal equivalents, it's no different now.
She just... also talks.]
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[Not much better than the name she came up with, but she supposes she doesn't have much room to talk, really.]
Well...it's nice to meet you, then. Though it would be better if it were under different circumstances...
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[... He understands his partners to a point, but it's still not talking to them.]
Nice to be meetin' you too though! If you need anything, just gimme a holler and I'll see if I can help out; I'm a real handyman.
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I'll be sure to remember that.
...why do you keep calling me a Pokey-mon, anyway? What is that?
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[Which is so weird, okay.]
But Pokémon are our partners! We live with 'em and around 'em, there ain't anything more important where I'm from than that.
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How could they be cooler animals when they can't even do the basic things animals in Zootopia just...can do normally...]
So that's why you thought I was one. What about your partners then? I guess...
[...]
...they're probably not...here.
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[But he's fiddling with his hoodie's strings, glancing away when he talks. Despite his easygoing tone and carefree grin, it's definitely not sitting all that well with him that he doesn't know where they are.]
And... figure you don't know this, if you didn't know them, but they're in these little balls. It's comfy and cozy in there for them, don't worry! Just better for transportin' the larger ones and keepin' them safe. They're red and white, so if you see any of 'em, just bring them on over. Alright?
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Either Gold is playing an elaborate prank on her or humans are more odd than she realized.]
You'll be the first I go to if I...see something like that. I guess if they were with you before, our captor must have taken it upon themselves to take them for safekeeping.
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