Trustfell 4: Trust Fall or Die Hard (
trustwellness) wrote in
trusthell2017-01-22 12:35 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Welcome.
You wake with the unshakable feeling that you shouldn't be here. Perhaps you were in the middle of something, perhaps you weren't. Either way, you're waking up in an unfamiliar location with no recollection of how you got here. The room you've woken up in is sparsely-decorated, though that might be difficult to tell at first given how nice the beds are...but eventually you'll notice a few things that are a little...off. Maybe the scent is striking you wrong - it's clean, but it's not yours. Maybe your bed back home doesn't support your back in quite this way. Maybe you should be seeing sunlight through your window by now. Maybe you should have a window in the first place. This isn't right, but leaving the room won't give you any more answers. You might want to grab the silver key sitting on your trunk on the way out. Don't worry though, you aren't all alone here. Once you step outside your room into the hallway, you'll notice that a few others are emerging from their rooms as well. It looks like they're just as confused and concerned as you are. Feel free to talk to them, but none of you know how exactly you wound up here and maybe some useful information can be found by exploring. If you follow the hallway to its end (and it's a very long hallway), you'll eventually arrive in the foyer. You'll find some very interesting information about yourselves on the wall near the clock. Perhaps even more importantly, if you look on the other side of the multi-pendulumed thing, you'll find other framed information that you might want to pay attention to. It could very well be the key to escaping this strange place, after all. Don't worry if you forget the rules, you can find them in every room of the building. Of course, search as you might, you won't find a doorway or a window of any sort. Getting out won't be so easy, it seems. But who knows? Perhaps your fellow captives have something to say about all of this. Welcome to Chronos University. |
no subject
[...]
What kind of Pokémon do you have?
[That's a conversation that might put them both at ease.]
no subject
[...which is so fuckin weird. so fucking weird.]
But anyway, I'm the best Bug trainer in Alola, so that should tell you enough. I mean, unless you don't know anything about what kinds of Pokemon we have in Alola.
no subject
[Just like Lusamine. Do they know each other like him and Gold?]
no subject
no subject
What's it like?
[Tell him about your cool signature Pokémon, man.]
no subject
Once it evolves, though, it hits like a truck and can take a lot of damage. It also learns a lot of moves that'll let it move before its opponent, even if it's not that fast under normal circumstances. First Impression can only be used the first time a Golisopod faces off against a Pokemon, but it's great. And they just look cool? They're just big ol' bugs that look kinda like they've got samurai armor on. You can kinda see part of my good friend Big G in my profile picture, but not enough to get a good idea about what he actually looks like.
no subject
We're gonna have to battle sometime. I want to see Golisopod in action.
[...You know, once they're out of here and stuff.]
no subject
What kinda Pokemon do you have, anyway? You know mine, after all.
no subject
[...Maybe he shouldn't have mentioned Rhyperior, as he is something of an ace, but there's no point in concealing an ace you don't have in your hand... Or something like that. That sounds smart.]
We're pretty tough ourselves. Don't count me out just yet.
no subject
Lots of water in there, though.
no subject
[...Okay if he puts it like that he's going to sound like he has a specialty, though, and that's not-]
Johto's no Hoenn, but it still has a lot of water to cross. With the three of them around, there aren't many places we can't go.