Trustfell 4: Trust Fall or Die Hard (
trustwellness) wrote in
trusthell2017-01-22 12:35 am
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Welcome.
You wake with the unshakable feeling that you shouldn't be here. Perhaps you were in the middle of something, perhaps you weren't. Either way, you're waking up in an unfamiliar location with no recollection of how you got here. The room you've woken up in is sparsely-decorated, though that might be difficult to tell at first given how nice the beds are...but eventually you'll notice a few things that are a little...off. Maybe the scent is striking you wrong - it's clean, but it's not yours. Maybe your bed back home doesn't support your back in quite this way. Maybe you should be seeing sunlight through your window by now. Maybe you should have a window in the first place. This isn't right, but leaving the room won't give you any more answers. You might want to grab the silver key sitting on your trunk on the way out. Don't worry though, you aren't all alone here. Once you step outside your room into the hallway, you'll notice that a few others are emerging from their rooms as well. It looks like they're just as confused and concerned as you are. Feel free to talk to them, but none of you know how exactly you wound up here and maybe some useful information can be found by exploring. If you follow the hallway to its end (and it's a very long hallway), you'll eventually arrive in the foyer. You'll find some very interesting information about yourselves on the wall near the clock. Perhaps even more importantly, if you look on the other side of the multi-pendulumed thing, you'll find other framed information that you might want to pay attention to. It could very well be the key to escaping this strange place, after all. Don't worry if you forget the rules, you can find them in every room of the building. Of course, search as you might, you won't find a doorway or a window of any sort. Getting out won't be so easy, it seems. But who knows? Perhaps your fellow captives have something to say about all of this. Welcome to Chronos University. |
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You drink? [Because if Christo was a two-fer -- a drinking buddy and an archer buddy -- Varric would be a happy man.]
[Provided he found alcohol, of course.]
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[He doesn't see much reason to deny it, given his squishy mage status as well as his general disinterest in trying alcohol again. But he has tried it.]
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That's a shame. [He shrugged.] Guess we'll have to drink water when we have our talks then. [He'd keep it in mind though, so he didn't offend his newfound companion.]
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[Also, if one of them is drunk and one of them isn't, that just gives the sober one the advantage in any argument.]
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Guess that means more for me.
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Assuming no one else in our group is a heavy drinker, that is.
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[He didn't find any in the storage room, so Varric might be completely out of luck.]
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[Varric isn't giving up hope. It served as a reminder, that he had more to explore. He turned to look around, searching for halls that he might not have explored thus far.]
Mind if I take my leave? Could be some bottles to sniff out yet.
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[He'd rather find an exit, but if that isn't happening, he's sure plenty of them would turn to alcohol.]