Trustfell Mods (
trustharder) wrote in
trusthell2016-02-28 12:00 am
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Welcome.
You last remember feeling safe.
You don't know what caused that response, now that you think about it; you can't remember what you were doing before the warm, comfortable feeling came over you, a sensation somewhere between relief and the light contentment that comes with the knowledge that you're safe enough to sleep and god, are you ready to. It feels like you may have been sleeping for a while before this, even; your limbs are heavy in the memory, and you recall how difficult it was to open your eyes.
Turning your head is likewise difficult, it feels kind of like it's full of sand. Weighted-down by sleep. It's so much easier to remain still, and so you do, and before you haze out again you can vaguely hear a voice.
It's no one you recognize, and it sounds strange and vaguely distorted as you start to drift off again.
"Everything'll be fine."
There isn't an answer that you can hear; the voice speaks once more.
"...you ready?"
You don't remember what you wanted to say to that. Always, maybe. Or Ready for what? Or perhaps What's happened to me?
But none of it matters, because consciousness slips away from you too quickly for you to respond.
---
You wake up some time later; the comfortable, safe feeling from earlier certainly isn't dampened any by the bed you wake up in. Whether you like it soft as a cloud or firm enough to support the most finicky of spines, the bed you're in is nice, and it's pretty much exactly what you've been looking for in a mattress.
Shame the rest of the room is probably going to be a bit jarring when you wake up properly.
The room you're in is completely unfamiliar, all concrete and steel and almost nothing that makes it yours - but there's a trunk near the bed and there's what looks like a smartphone sitting on the trunk, and you might want to grab that before you leave the room. Trying to text or call out won't do anything for the time being, unfortunately, but it's something. A lifeline, maybe.
If you're looking to see if anyone is here with you, maybe you can find someone as you wander through the main corridor; after all, there are a few places to explore here, even if the bulk of the place is pretty much a straight shot down the center. If you're looking to gather, the dining hall is probably the best place for it, as it's large enough to accommodate all of you.
Wherever you choose to go, however, there are a set of rules posted in every room; the far wall of the dining hall, across from the entrances, also has a bulletin board with twenty-seven pictures, along with some...interesting information, posted on it. The board is large enough for all of you to look at it, but you might not want to try to get at anything posted there; just like the rules, there's glass in front of it, and it's looking to be extremely shatterproof.
Sorry about that.
There's one more thing you'll notice on your wanderings through the corridor – there are no windows, and there are no doors that can possibly lead outside.
Looks like you're trapped. Might as well get to know those that are here with you.
You don't know what caused that response, now that you think about it; you can't remember what you were doing before the warm, comfortable feeling came over you, a sensation somewhere between relief and the light contentment that comes with the knowledge that you're safe enough to sleep and god, are you ready to. It feels like you may have been sleeping for a while before this, even; your limbs are heavy in the memory, and you recall how difficult it was to open your eyes.
Turning your head is likewise difficult, it feels kind of like it's full of sand. Weighted-down by sleep. It's so much easier to remain still, and so you do, and before you haze out again you can vaguely hear a voice.
It's no one you recognize, and it sounds strange and vaguely distorted as you start to drift off again.
"Everything'll be fine."
There isn't an answer that you can hear; the voice speaks once more.
"...you ready?"
You don't remember what you wanted to say to that. Always, maybe. Or Ready for what? Or perhaps What's happened to me?
But none of it matters, because consciousness slips away from you too quickly for you to respond.
---
You wake up some time later; the comfortable, safe feeling from earlier certainly isn't dampened any by the bed you wake up in. Whether you like it soft as a cloud or firm enough to support the most finicky of spines, the bed you're in is nice, and it's pretty much exactly what you've been looking for in a mattress.
Shame the rest of the room is probably going to be a bit jarring when you wake up properly.
The room you're in is completely unfamiliar, all concrete and steel and almost nothing that makes it yours - but there's a trunk near the bed and there's what looks like a smartphone sitting on the trunk, and you might want to grab that before you leave the room. Trying to text or call out won't do anything for the time being, unfortunately, but it's something. A lifeline, maybe.
If you're looking to see if anyone is here with you, maybe you can find someone as you wander through the main corridor; after all, there are a few places to explore here, even if the bulk of the place is pretty much a straight shot down the center. If you're looking to gather, the dining hall is probably the best place for it, as it's large enough to accommodate all of you.
Wherever you choose to go, however, there are a set of rules posted in every room; the far wall of the dining hall, across from the entrances, also has a bulletin board with twenty-seven pictures, along with some...interesting information, posted on it. The board is large enough for all of you to look at it, but you might not want to try to get at anything posted there; just like the rules, there's glass in front of it, and it's looking to be extremely shatterproof.
Sorry about that.
There's one more thing you'll notice on your wanderings through the corridor – there are no windows, and there are no doors that can possibly lead outside.
Looks like you're trapped. Might as well get to know those that are here with you.
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There's no harm in it, certainly. The only question is where to start.
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I'm assuming our captors will have something to say to us at some point, so I guess we can wait until then.
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[But he sounds slightly more amused than he did at the start so at least there's that?]
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[But he's more interested in the entertainment aspect.]
There are some people from pretty weird places, so I bet someone's got something interesting.
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I'm from Dahngrest, which is where the five master guilds are located. It's a pretty nice town, but most of Zaphias - capital of the Empire - is nicer.
Both the guilds and the Empire rely heavily on blastia, so there's always competition to get those. The guild I'm with - Leviathan's Claw - does some dealings with blastia. I usually just work as a bodyguard.
[...He actually means an assassin, but he has done bodyguard work before!!]
It's alright. I don't really care one way or another. Other worlds might be more interesting.
[As long as there are strong monsters or people to fight!!!]
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[ ... His profile did say he liked fighting, so it's only natural he'd do that sort of work.. ]
But I feel like I'd understand more if I knew what blastia was. It's obviously important, but why?
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People wouldn't stand a chance against monsters without blastia, though everyone uses smaller blastia cores for that. And then there's this.
[He holds up his metal left arm. Parts of it are glowing green, including the fingerpads. It's pretty stupid-looking.]
This has got to be powered by a blastia, but it's definitely a stronger one than any I've used before. It also doesn't seem to be working? But the arm still moves. So I'm not really sure what's going on.
[did you enjoy your crash course in blastia 101 with the worst person to attempt to explain it??]
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Then you have no idea how you received that arm? [ Uh. ] That's... strange. It's not quite the same, but my clothes are in worse condition than I last remember. I'm not sure if those two things are connected, but it's suspicious.
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