Trustfell 4: Trust Fall or Die Hard (
trustwellness) wrote in
trusthell2017-02-12 11:44 am
WEEK 4.
Three more have died this past week. Milla Maxwell was killed for breaking a rule, Chiyuki was murdered, and you all had a hand in executing Yoshikage Kira. It seems like this isn't going to stop any time soon. How many more will join them this week? Saturday is given to regrouping and rest; on Sunday morning the clock chimes as it always has, but at least there are no bodies to find today. It seems you're safe for now. The night before wasn't necessarily a peaceful one, however; you'll probably feel a bit groggy when you wake up, and it seems you've regained something that you didn't realize you'd lost... Despite the Wordsmith's reaction to the last trial, it seems as though you've been rewarded once again for a job that was...well, it was done, even if he didn't explicitly say it was well-done. Another door has opened in that stairway, it seems, leading you further down into the building; once again, there are more rooms down there, more things to occupy yourselves with. Or perhaps just more means to get creative with regards to how you take initiative with your fellow Apprentices. APPRENTICES REMAINING: 20 |
SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY
[OOC: Welcome to week four of Trustfell! Feel free to make as many top levels as you'd like and tag out to other characters! This post is for all of your interactions this week... at least until the weekend. Don't forget to save those threads for coins and the activity check!
If you'd like to get in contact with the Wordsmith, you can do so through letters or the switchboard!]

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I... admit that wasn't very well explained to me, either. I assume the intent was to get my body ready to receive the "me" that would come back from 2074.
But that's getting ahead of the story a little bit. When I woke up after that, I was in... not quite an elevator, but it looked like one. There was a man in there. He was old, and he'd obviously had his right eye replaced with a cybernetic one.
His name was Sigma.
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[That was a clue something odd was afoot, even then.]
After the two of us solved some arbitrary puzzles in the elevator, we got out through the top, which opened up into a warehouse. Soon, we'd be joined by seven other people, two of which had gotten out before we did. None of those seven were named Greek letters.
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But those people had been gathered for the Nonary Game, as it was presented to us. Unlike here, the MC had a face - kind of rabbit-ish, although I always called it a rat to its face. Called itself "Zero III".
Anyway, the rules were simple. Everyone had three points, and if you got mine you could leave.
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To gain points, we played a short "AB Game" against one or two of the other people. You and your opponents would choose to ally or betray, and each gained or lost points depending on what they picked. Two each if you both allied, no change if you both betrayed. If one allied and the other betrayed, the team that betrayed got three and the team the allied lost two.
If you couldn't input a vote before the deadline, you automatically allied.
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[Yay?]
...Unless they have no points left, in which case their bracelet fills them with muscle relaxant and they die. That part I just knew without a reason, too.
[oh.]
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Eight of us got out mostly because Sigma and I were collecting information from a bunch of different timelines.
[Here's why:]
Dio was a terrorist. He planted bombs throughout the facility, and we got the passwords to disarm the bombs. Well, that and the fact that he was a terrorist in the first place.
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You were stuck there with...a terrorist...but because you had information from- from other versions of reality, other fragments, you could figure it out and get the rest of you safely out alive?
[...wow that. sounds like a dream, really.]
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The whole thing was a setup to get my and Sigma's consciousnesses back to 2028, though, since it was also 2074 and neither of us knew it.
[Remember that horror story? Guess who that was about!]
That was the "AB Project". Akane and... well, I suppose from my perspective now, Sigma's past self... set it up.
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I-I... There's some I don't follow. I don't understand...how were you both able to live so long...? Or was it not the same body, in a different time? I initially assumed that, but... How could his past self...?
[She's trying to grasp a lot, but it's hard.]
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[...well. paper that's not written on already, of course.]
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[Phi draws a diagram that looks like this on the paper, the major difference being that "Nevada Test Site" is replaced with "Dcom".]
In short, from point A to B.
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I...think I understand. Alright. What's next?
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Then at C, Akane explains all this, then jumps at Sigma and I to get our psyches back to 2029, at point D. I get put into cold sleep so I'm still young on the moon, and Sigma spends half a century becoming a multidisciplinary scientist so that project can actually be run.
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Then when we reach B after all that real time we jump back to A and get into Dcom, where all the experiment participants except one got put into the Decision Game.
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Zero took eight of us from Dcom - myself, Sigma, Diana, Akane, Junpei, Carlos, Eric, and Mira - and some mystery person he just called Q, and locked us all in an underground bomb shelter.
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What...did you have to do there?
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We were divided into three teams, each in a different section of the shelter.
C-team was Carlos, Junpei, and Akane.
Q-team was Q, Eric, and Mira.
D-team was Diana, myself, and Sigma.
The first thing Zero told us was that the way out of the shelter was through the X-Door in each lounge.
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